By – Carlin Au

Strike Suit Zero

As someone without a background in arcade space combat, Strike Suit Zero has sparked an interested in the genre for me. It’s simplicity made it easy for me to jump into, but it’s also what bored me.   There is only one word to describe the combat in Strike Suit Zero: simple. Each ship has a primary cannon and secondary special weapons such as missiles, plasma cannons, swarm missiles, and many others. As far as gameplay goes, it’s pretty standard; chase the enemy and shoot until he dies. It does get very repetitive for the first few levels, but as soon as the Strike Suit is unlocked, Strike Suit Zero starts to get interesting. The sad thing is that after a while, even the Strike Suit starts to feel very repetitive.

The Strike Suit gives the player the ability to transform into a Gundam style space robot with an upgraded arsenal of weapons. Its power does not lie within its primary weapons, but in its secondary weapon. The Strike Suit has the ability to attack multiple targets at once with a swarm type missile launcher. Swarm missiles are already destructive, but to lock on multiple targets with it is devastating. Of course, there has to be something to limit this power, so the player has to fill up a “Flux Meter” by destroying targets in order to access the Strike Suit. The “Flux meter” is really nice to have because you can engage targets as a regular fighter, but also as a space robot. While it may break the monotony of chasing targets, it doesn’t stop it from becoming a the deal over and over again.

Strike Suit Zero

Most of the missions don’t seem to help the monotony in the combat. There always seems to be some kind of large ship, whether it be a frigate or a capital ship, that arrives and I have to destroy it.  Missions like that reminds me of the boss battles in Ace Combat 5, where I had to destroy the Scinfaxi and the Hrimfaxi. However, those battles did not happen during every mission.

To be blunt, the story is not very engaging. I wanted to care about the war I was fighting , but nothing grabbed me. The backstory was a war started between Earth and its Colonies over resources that were discovered on other planets. The Colonies wanted independence from Earth, but the United Nations of Earth wouldn’t allow it.  It sounds like the American Revolution and for that reason, I think they could have done better things with the backstory.  I didn’t care for any of the ships that had gone down because they never connected with me.  There are a couple of main characters in the game that talk to me, but they don’t talk about their personal life or their motive for fighting. Everyone just bark orders for me to follow.

It was really surprising how easy to use the controls were for mouse and keyboard.  I had a friend who didn’t even think about using a controller since the mouse and keyboard controls worked so well. The controls aren’t as intuitive as I’d like them to be, but the controller has no edge over mouse and keyboard in Strike Suit Zero.

Strike Suit Zero

Is it Worth Your Money?

If you’re looking for a story driven space combat game, this isn’t the game for you.  At $20, Strike Suit Zero isn’t a game I’d pick up at full price, but it’s still a game I’d buy eventually on a sale. Strike Suit Zero has a relatively basic combat system that is refreshing but can also become repetitive because the players don’t need to learn new tricks after the first few levels. Once in a while, you’ll be able to use the Strike Suit and obliterate everything in your path which is fun, but only for so long.   The missions in the game may have also contributed to the repetition that is evident in the combat. If you don’t own a controller, Strike Suit Zero has you covered.  Overall, I think Strike Suit Zero is a good arcade space combat game which is great for people who have never touched the genre because it’s easy to pick up and play. Strike Suit Zero has its flaws, but has the potential to bring some life back into a dying genre.

Strike Suit Zero Technical Summary:

  • Time Played: 6 Hours
  • Widescreen Support: Yes
  • Resolution Played: 1600 x 900
  • FOV Slider: No
  • 5.1 Audio Support: Yes
  • Bugs/Crashes Encountered: None Encountered
  • Control Scheme: Mouse and Keyboard, XBOX 360 Controller
  • DRM: Steamworks
  • System Specs: AMD Phenom II X4 955, AMD Radeon HD 6870, 12 GB RAM
  • Game Acquisition Method: Review Copy
  • Availability: Steam
  • Demo: None
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