By – TPG News Beat

Misfits Attic Tim Keenan Indie Life

It’s always tough to be honest in any industry, but nothing is harder than being straight faced in the media.  If the last few hours post-Microsoft’s total 180 on it’s abhorrent DRM practices were any indication, trying to strongarm your policies through consumers better judgement, all you will gain is their ire.  In a video series focusing on Indie Game development, Misfit Attic explore the hardships of choosing to develop titles without the help of publishers or multi-million dollar studios, all while being honest with the customer.  While the scene is set by vinyl action figures, the message is clear: vast members of the market don’t understand when they are being mistreated, so being truthful with them is a tough road of shifting perspectives. Also, it’s a game of trying to convince people their PCs are more than Facebook and Angry Bird machines.  You can watch the first installment of “Indie Life”  and check out our TPG Cast episode with Tim Keenan (of Misfits Attic) on YouTube.


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  • Steven S

    I love how the friend has no knowledge of any PC games being made between King’s Quest and Portal 2.

  • DapperSwine

    This video hit home with us pretty well. We joined a few Facebook groups that, and I’m quoting here, call themselves “Indie Developer Groups”. 100% of the members before us were developing iPhone apps. They should have just called themselves “Mobile Developer Groups”. This video to me is more of something developers will understand, maybe not so much for gamers. It’s clearly outlining how when people hear that you’re independent, their first thoughts go to phone games or Xbox Live. Which is odd, because PC has absolutely no barrier of entry for an independent developer whereas app stores and Xbox most certainly do.

    Logically you’d think firstly that an indie developer develops for PC since that makes the most sense, like if someone said they went to work you’d assume they drove there in a car before you assumed that they took a private jet.

    It just shows to me that commercialization and advertising are ultimately the only things that get seen by the mainstream (depicted here as the gremlin). It’s true though that it’s also, on a non-developer level, showing how a lot of the mainstream are living in a “console bubble” and think that PC gaming is entirely comprised of Lucasarts games from the 90s.