By – Corey Lenack and Sean Freeark

Corey Lenack and Sean Freeark take trip in the Wayback Machine to offer up their opinions on the Prohibition era RTS title, Omerta: City of Gangsters.

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  • Steven S

    Nice review. I would like to disagree a bit about the combat. Being a big turn based fan, I really enjoyed it. The Movement Points and Action Points reminded me a lot of some older Pen & Paper games where you had movement phases and combat phases. I also liked how each weapon had very different mechanics in how they were used. This made choosing a weapon much more than just comparing damage output. My biggest issue was that there wasn’t more combat. I would have liked the option to have a combat solution every time I sent someone to steal something from a warehouse. Or had the ability to fight in my own boxing clubs whenever I wanted.

    I will agree that the mission style levels felt way too confined. It felt like every time I hit the right groove and started really having fun, the level goal would pop up and I’d have to go on to the next mission and start all over again.

    For what it is worth I got my copy on sale at GOG so I didn’t have to sign up for any accounts.

  • Allan Mills

    Russian woman? You mean French surely?

    My main problem with the combat was that you saw the same locations over and over again. You could change the characters equipment by buying new ones during missions. Different weapons had different strengths and weaknesses. It was odd you had to buy them specifically though and couldn’t loot them from defeated enemies.

    The independance of each mission (aside from gang members) did seem a bit odd but this was from the same developers as Tropico 3 & 4 which used the same logic. It would have made the game too easy if you could walk into a new scenario with a heap of money from the last one.