By – Armaan Khan

Mortal Kombat Komplete PC

I know, deep down, I should dislike Mortal Kombat Komplete.  Its visual style—which looks like it was ripped directly from the pages of a teenaged emo’s sketchbook—and its almost excessive amount of violence and gore effects should turn me right off.  But I can’t bring myself to hate it.  On the contrary, I enjoyed it immensely.

I blame—or maybe that should say ‘praise’—the Story Mode for my reaction.  It’s incredibly well-built, and deserves to be at the top of the main menu, and not stuck in the lesser position it actually occupies.   The story traces through the events of Mortal Kombats 1, 2, and 3, following the tribulations of the defenders of Earthrealm as they try to prevent Shao Kahn from conquering our world.  It’s well-told tale, both structurally and in terms of content, filled as it is with friendships, betrayals, redemptions, and one surprisingly fallible god.

Mortal Kombat Komplete PC Review

The story and gameplay are melded together phenomenally.  Each chapter has you controlling a different character, but there’s none of the usual disorientation that often happens when a piece of fiction moves from one person to the next.  Whoever the writer was, he or she obviously took great pains to keep things as easy to follow as possible, which is quite the accomplishment considering fighting game stories tend to be fairly convoluted. The movement from cinematic to gameplay and back is similarly smooth, without a load screen in sight, which helped keep me immersed in the proceedings.

Of course, the downside to this structure is that I often found myself stuck with using characters that I never really liked playing.  I would have much preferred to stick with Liu Kang the whole way through but, then again, being forced outside of my comfort zone did have its benefits.  I got to learn the different characters, and developed a newfound appreciation for many of them, like Jax, who I normally would avoid like the plague.

Mortal Kombat Komplete PC Review

Another negative is the controls.  They’re pretty bad if you’re playing with a keyboard, and only slightly less bad with an Xbox 360 controller.  This isn’t the fault of the game itself, though, and is rather endemic to the genre as a whole, since the games rely on moving the joystick in specific directions while pressing buttons at the right time.  As such, all fighting games tend to suck on anything other than a proper fight-stick or, barring that, a controller with a good d-pad.  I have neither, but I managed to get by with my Razer Onza controller.  Playing with the keyboard also netted acceptable results on easier difficulty settings, but required heavy reconfiguring to find a comfortable layout—“comfortable” being used very loosely there.

Oh, and there’s the usual assortment of arcade, challenge, and multiplayer modes that one would expect from this sort of game.  They function as expected, but aren’t much to write home about otherwise.  Fight dudes, hopefully win, try again otherwise—you know the drill.  Still, it’s great to have them there, for those who want to spend extended periods with the different characters and become expert in the intricacies of the combat system.

Graphically, the game looks good and performance was rock solid on my system, even with all the settings on high.   Not that there’s a lot of settings.   Aside from brightness/contrast/gamma/resolution, you can only change texture and shadow quality, as well as anti-aliasing.  I don’t consider that a big deal, however, because it’s a fighting game, so there’s not a whole lot of complicated geometry to bog your graphics card down.  Considering it ran smoothly on my system, it’s safe to say that any serious gamer’s rig will be more than up to the task of running the game.

Mortal Kombat Komplete PC Review

Conclusion—Is It Worth The Money?

At $30 bucks, yes, Mortal Kombat Komplete is worth the money.  There’s a lot of meat for even a casual fighting game fan to sink his or her teeth into, and the story mode alone provides enough joy to justify the price of admission.  You might want to stay away if you’re a beat-and-deleter, but if you have even a passing interest in the fighting genre, you can’t go wrong with this.

Mortal Kombat Komplete Technical Summary:

  • Time Played—7.5 Hours
  • Widescreen Support—Yes
  • Resolution Played—1280×720, Full Screen
  • Windowed Mode—No
  • FOV Slider—Not Applicable
  • 5.1 Audio Support—Yes
  • Bugs/Crashes Encountered—None
  • Control Scheme—Keyboard (keys can be remapped), Controller
  • DRM—Steamworks
  • System Specs—Core i5@2.7GHz, 8GB RAM, Radeon HD 6770M 512MB
  • Game Acquisition Method—Review Copy
  • Availability—Steam
  • Demo—No
  • Saved Game Location—Steam Cloud: “Steam\userdata\[STEAMUSERNUMBER]\237110”
  • Saved Game Loaction – Regular: “\AppData\Roaming\MKKE”
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  • http://www.buysomeindiegames.com/ Thomas Faust

    I never really bothered with previous Mortal Kombat games, so playing this and immediately liking the story mode that much came as a small surprise to me. It’s just like a good soap opera!
    $30 very well spent indeed, even if I had to smuggle this across digital borders (it’s still not available to buy in Germany. Thanks, Germany.)

  • Draewa

    –Rant incoming–
    It’s kinda sad, really. I was looking forward to MK Komplete, but Germany is still about 15 years behind the rest of the world when it comes to video games. It’s ridiculous if you think about it: We got a non-government organization that can ban all sales of specific video games without having to justify it in any way, shape or form. They aren’t even disclosing their criteria. Oh, did I mention that classifications and bans can’t legally be challenged? And that they actually rated a game 18+ for “religious blasphemy” in 2011? And don’t even get me started on their ridiculous double standards. “Oh, GTA 4 features very realistic depictions of mass violence with real-life weaponry and gives the player lots of opportunities to go on massive killing sprees without significant repercussions? No problemo. Wait, Mortal Kombat features highly exaggerated fantasy violence in a tongue-in-cheek environment?! Ban that shit immediately!”

    I would actually go the extra mile to buy MK via Proxy, but it’s against Steam’s ToS and I’d rather not have my account terminated. Here’s to hoping that one day we’ll have sensible people who know what they’re doing in charge of game classifications…. Yeah, it’s not gonna happen.

    • Adam Ames

      Until I met Phil, I had no idea Germany was doing this in regards to how they handle video games. A funny line from Phil would be, on almost anything, “Sorry, that’s banned in Germany.” Luckily for Phil, he recently moved back to the US and can now play games without issues.

      I do not understand regional issues and why people have to jump through hoops just to play games.

      • Steven S

        It’s not just games either. Some countries put bans and restrictions on movies and music as well. I believe that if these types of bans were all dropped, it would do more to curb online piracy than all the DRM put together.

      • Draewa

        We got a conservative government made up of people in their fifties or sixties, and they don’t understand games. Which wouldn’t be too much of a problem if they listened to experts every once in a while. They are not even aware of the fact that video games have become a mainstream medium over the past two decades.

        Most of their decisions made about video games are based on very old and misguided preconceptions; many German politicians like to refer to shooters as “Killerspiele” which roughly translates to “games for murderers”, and genuinely believe that playing those games will make you significantly more likely to run amok…
        And unfortunately the mainstream press (mostly newspapers and TV) is on their side and does its best to paint gamers as awkward, sociopathic loners who could snap and stab your face off at any moment.

        Then there is the obvious issue of our ratings and classifications; as I wrote before, the USK is a terrible thing and needs to go. It’s kind of an open secret that they happily take bribes, ffs! I just hope that one day we’ll adapt PEGI, just like the rest of Europe.

  • John Williamson

    Censorship in any form is wrong – How in the world a group of individual who aren’t familiar with a certain media form can tell fully grown adults what they should indulge in is ridiculous. My hope is in the future, games will have been such a part of peoples lives that these draconian measures will end. The UK is heading towards this, with a opt-out censorship on the internet. It was originally set out as a plan to reduce child pornography, and block porn. However, the truth has shown the filters will block games, gambling, unsuitable content, violence and other material. It’s nothing short of a joke, and has to be stopped – I find it disturbing that in the UK, very few people are outraged or reading up on the issue. When you add that the government has secretly been spying on windows platforms, and collating your information onto their systems, i worry a lot for a free and open internet. At the moment I feel for the Germans, and the Aussies but this could extend to other regions.

  • iraptor

    I love this game. It reminds me of the “real” Mortal Kombat from years ago. The last MK I like was MKIII. Well worth the money, but using a controller other than the keyboard is a must.

    • Adam Ames

      I was terrible playing MKII in the arcade (showing my age here), but when it was released on the SNES, I played pretty well. The same went for SF2. No way could I play with the stick.

  • dr_st

    I don’t normally reply to reviews, since opinions on style, story, and the like, are exactly that – opinions, and as such it’s difficult to argue with them.

    However, one thing that the reviewers keep repeating about this game is brought up in this review as well, and it’s so completely false, that I feel I have to reply.

    It is the claim that the game is difficult to play with a keyboard. That is complete and utter bull. I can understand this comment is in one of two cases:

    1) It’s coming from someone who did not have a lot of experience with keyboard playing growing up, and therefore just sucks at it.

    2) It’s coming from someone who stuck with the default key configuration and never bothered trying to optimize the layout for convenience (possibly due to the prejudice that the keyboard is inherently bad).

    I imagine a lot of console players, and especially fighting game players, would fall into one of these categories, but for those who are not among them, the truth must be spoken.

    And the truth is that MK (at least all versions of it that were released for the PC), unlike the vast majority of fighting games, plays excellent on a keyboard, and the keyboard is no handicap at all, compared to any gamepad, stick or controller you can imagine.

    MK, unlike Capcom games for example, does not rely on moving the joystick into the diagonals, not on charging a specific direction and quickly reversing, and especially not on executing complex combinations of the above. All moves in MK – regular, special and even most finishes – are simple sequences of button tapping, consisting only of the four directions, and the action keys. Sometimes a button needs to be held while others are pressed, but almost never more than two buttons need to be pressed/held at once.

    In fact, some moves in MK, which require tapping the same directional key 2 or 3 times in a row, will be for the most part easier to execute on a keyboard, because a keyboard key is easier to tap than the d-pad, and let’s not even talk about “tapping” sticks.

    The only problems with keyboards is that many of them have fundamental limitations to registering beyond a certain number of keys at once. However, as I said, most MK moves do not require more than 2-3 keys pressed simultaneously, and any average plus keyboard can handle it. The problem begins when two players want to play on one keyboard – then you can expect problems with all but the best keyboards – those that offer true n-key (unlimited) rollover. But considering the fact that the keyboard may be too crowded for defining a convenient layout for two players, I would recommend that for multiplayer on the same machine at least one controller is used.

    But for single player – there is absolutely no issue with the keyboard, and experienced keyboarders who know their preferred layout will know that to be a fact. However, if you prefer a controller, there is absolutely no issue with that as well.

    • Adam Ames

      The use of a keyboard may be useful in your circumstance, but not everyone will agree. I see this as similar to those who claim using a controller for FPS titles is no different or even better than KB/M.

      People use different control schemes for different games just like people will talk about how their favorite fast food joint is better.