I was first introduced to FootLOL: Epic Fail League by the game’s hectic trailer. Depictions of chaotic football matches (or ‘Soccer’ for you Yanks) with twice as many nuclear explosions as goals tantalized my appetite for both football games and blowing things up. Unfortunately, as I’ve come to learn being a consumer in the modern day, things rarely live up to their ‘best-of’ trailers. While FootLOL is an entertaining experience, the gameplay can only be enjoyable for so long before it becomes monotonous. In FootLOL, two teams of seven players battle it out in a game of football. Rather than controlling the players themselves, who are all controlled by the game’s pretty decent AI, it is your job to place obstructions in front of the enemy and power up your players to ensure victory.
Winning matches and completing specific objectives earns you cash. This cash can be spent on more inventory slots, more items, and upgrading your players appearance and attributes, such as speed and accuracy. There’s also a pretty neat attack/defend toggle that changes the play style of your team. FootLOL boasts an arsenal of 24 different weapons and power ups, ranging from air raids, to stampedes of cows, to portals and everything in between. Each item in FootLOL has an amazingly well balanced countermeasure system. Just like Rock Paper Scissors, no one item is inherently better than the rest, in theory. In practice however, despite all of FootLOL’s features, most of the levels can be completed by using the first two items you get – land mines and shields.
While watching the little 2D players go blasting around the screen is fun, the game isn’t in the slightest bit difficult, and that is where it falls down. For all the hectic, screen-filling madness, I felt in-control for most of the matches thanks to the time-slow ability. However, multiplayer is a big redeeming factor when it comes to playing the game for larger stints of time, and other players are substantially less liberal when it comes to bombing the ever-loving hell outta you. The animations are fun and engaging. Watching 3D bombers fly over the South Park-esque players in a nice contrast. Even in the games duller moments, it’s still quite fun to simply watch the two sides playing each other, which you’ll often do when you run out of ammo. The soundtrack to the menu screens is also a great little feature, and is very reminiscent to the Worms games.
There is one further issue with FootLOL. Some of the matches require you to attain a specific score to advance, but the game won’t tell you this until you’ve started the match and picked your arsenal. If you don’t succeed, the score will change and if you restart the match, you won’t get the chance to change your loadout without going back through the menus. It’s only a minor gripe but one a game so – dare I say – casual.
On the technical side, FootLOL is a straight port from their mobile offering complete with the same UI. The graphical options consist of only four preset resolutions and a “Max” setting. The available resolutions range from the familiar, but antiquated 800×600, to the head-scratching 1176×664. The max setting seems to be based off your native Windows resolution, but the overall image quality is a bit fuzzy at times. Controlling the game with a mouse is perfectly acceptable as there was no lag or mouse acceleration issues to keep you from laying destruction against your opponents.
An Anti-aliasing option is also featured, but the game does not come out and tell you about it. Instead, there is a clickable box with a curved line inside. Clicking once shows the line with jagged edges, click again and those jaggies go away. No text or anything of that to identify this as being a graphical option. It is great to have this setting, but it could have been implemented so much better. A simple text bubble or something to let the user know would have been great. FootLOL ran at a steady 60FPS with no noticeable hitches or game stopping problems.
Conclusion – Is It Worth Your Money?
At £3.99 ($4.99 USD), FootLOL is a cheeky little game you can have lots of fun with, by yourself or online with others. You don’t have to be a fan of football to enjoy this game by any means. You just have to be someone that doesn’t take this game seriously. If you can get behind the sheer lack of purpose other than hurling exploding bovine at your rivals, then you’ll certainly be able to get on board with FootLOL.
- Time Played – 3 Hours
- Widescreen Support – Yes (Limited Options)
- Resolution Played – 1440×900
- Windowed Mode – Yes
- 5.1 Audio Support – No
- Bugs/Crashes – None
- Control Scheme – Mouse and Keyboard
- DRM – Steamworks
- System Specs – GTX 460, 2.4GHz Core2 Quad, 2GB RAM
- Game Acquisition Method – Review Copy
- Demo – No
- Availability – Steam