By – Thomas Faust


Daniel Linssen’s Roguelight is an action-platformer featuring a pretty interesting resource mechanic.  Following an intrepid heroine into the dark depths of some cavernous dungeon, light becomes a rare commodity.  Armed only with a bow and flaming arrows, every shot fired diminishes your light supply.  Now, unfortunately you’re not alone down there.  Mysterious hooded figures and winged, bony gargoyles are after your blood.

Additionally, the floor is full of spikes that leave you hurting as well.  Nocking an arrow causes it give off some light and allow you to see further, as does shooting lanterns.  Torches illuminate small parts of the caverns as well, but everything else is pitch black.  Thus, if you spend all your arrows, you have no other choice than to stumble around blindly and hope you can find some extra ammunition.  In most cases though, you’ll die a grisly death, somewhere below the surface, alone in the dark. Scary.  Upon dying, you can spend the coins you collected by shooting enemies and lanterns on various upgrades, like increasing your quiver size, life points, and similar things.  While upgrades are permanent, all unspent coins will be lost, which forces you to improve your strategy to bring home an increasing amount of money with each run.


As winning entry to Gameboy-themed game jam, Roguelight looks intentionally outdated.  The game uses only four colors and plays in a tiny window, which can thankfully be resized to your liking.  Switching to fullscreen mode stretches the whole picture and makes all the sprites look deformed.  Actually, that’s not too bad, since it reminds me of some early home computer games.  But your mileage may vary, depending on your nostalgic feelings about videogames from the eighties – or lack thereof.  The minimalistic music is reminiscent of Nintendo’s Metroid series – an extremely sparse, almost ambient collection of bleeps and bloops, sounding like dripping water and scary things that go bump in the night.

Roguelight is available to buy on using the PWYW methodology.  I actually like it so much, I wouldn’t feel cheated if its price tag was $10 instead.  It feels like a complete, well-rounded experience. Even though you might turned off by the visuals at first, the game itself is a wonderful, tense experience that will have you coming back time and again.

Roguelight Technical Summary:

  • Time Played – 2 Hours
  • Widescreen Support – No
  • Resolution Played – 160×144
  • Windowed Mode – Yes (default)
  • Bugs/Crashes Encountered – No
  • Control Scheme – Keyboard, Gamepad
  • DRM – DRM free
  • System Specs – CPU: 3.5Ghz AMD FX-6300, AMD Radeon R9 270X, 8GB RAM
  • Game Acquisition Method – downloaded from
  • Availability –, Gamejolt
  • Demo – No
  • Saved Game Location – C:\Users\[your username]\AppData\Local\Roguelight

TPG Quick Take is a new series which delivers quick and concise overviews of indie games that are worth your time and money.

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