By – Matt Camp

Hyper Rebirth 2 Review He

Three years after the events of Hyperdimension Neptunia Re;Birth1, Gamindustri is in dire straits. Neptune and the other CPUs are incapacitated and a crime syndicate known as ASIC has moved in. Piracy is now rampant throughout the world and morale has dropped. The only hope is that Neptune’s younger sister, CPU Candidate Nepgear, can free the CPUs. And thus begins a new adventure featuring a mixture of new and old characters. When a sequel releases, there is always the question of whether previous entries need to be played through first. While it would bring some familiarity with the game mechanics and the recurring characters, such as IF and Compa, Hyperdimension Neptunia Re;Birth2 Sisters Generation can be enjoyed without previous experience of the series.

Like the previous game, Hyperdimension Neptunia Re;Birth2 Sisters Generation is a remake of a previous Playstation 3 game (Hyperdimension Neptunia mk2) and a port of the respective Playstation Vita version. Various mechanics in the original rendition have been dropped in favour of the changes employed in Hyperdimension Neptunia Re;Birth1. For example, the town grid populated by characters with it’s IM based message display has been replaced with far more easily trackable Information and Chirper menus. This makes missing incidental events far less likely.

The gameplay format is the same as that in Hyperdimension Neptunia Re;Birth1. The majority of story events are still delivered using visual novel style cutscenes and dungeon exploration retains the same systems from the previous game too. However, I found the new characters far more enjoyable. Red in particular has an array of amusing toy based attacks and hides behind a giant book when defending. She is the first character to have access to an EXE attack and this too, is a completely over the top display of silliness. As with all games in the Hyperdimension Neptunia franchise, one of the main objectives is to increase Shares through the completion of Guild missions. Shares are an indication of the power each of the CPUs commands throughout Gamindustri. While they mean little in the first few chapters, juggling where Shares should be increased becomes more important later on.

Hyper Rebirth 2 Review He

While little has changed in terms of game mechanics a mini-game has been added to Hyperdimension Neptunia Re;Birth2 Sisters Generation which was not present in Hyperdimension Neptunia Re;Birth1. This can be unlocked by crafting its related plan. Titled Stella’s Dungeon and accessed while in any city hub, it is a very rogue-like affair. Unlike the game proper, however, the player has very little direct input in how the mini game plays out. Player interaction is limited to simple management.

Such as deciding which equipment Stella and her feline companion will use and where they will go. At the beginning, there is little to do other than select a dungeon and floor within that dungeon and then to wait for Stella to return. The equipment Stella uses is not shared with the game proper, so it is not possible to equip Stella with items purchased from stores. After a set amount of time, which is listed next to the chosen floor, Stella will return. If her adventure was successful there is a chance of gaining both items she can use and ones to be given to Neptune’s party.

When Stella is defeated, she will lose any items found and those that were equipped. For people who don’t want to deal with the possibility of losing items, there is an additional plan, available as part of the Histy’s Rescue Plan DLC (sold separately), which can ease this. Felis Insurance will allow Stella to retain any items that would have been otherwise lost on failure. Stella’s Dungeon plays out in real time. Thus the time Stella needs to explore a location ticks down even when Hyperdimension Neptunia Re;Birth2 Sisters Generation is not running. This makes the mini game a fairly good way to get additional items to be used in the game proper when you’re not playing.

Hyper Rebirth 2 Review He

Simply send Stella off on a dungeon crawl just before ending a play session and new items may be waiting for you when you return. Whenever Stella completes her journey, a notification will be displayed at the top of the screen. This can also occur during cutscenes, which can be distracting. Surprisingly, I’ve had a lot of fun bossing Stella around and even managed to get several guild missions completed with items Stella found.

While most dialogue was fully voiced in Hyperdimension Neptunia Re;Birth1 when playing with the Japanese audio, this is not the case with Hyperdimension Neptunia Re;Birth2 Sisters Generation. There are far more incidental events which have no voice over at all. Again, while the CGI scenes are subtitled, phrases spoken in dungeons and on menu screens are not. For those who understand Japanese it will become apparent that certain liberties have been taken with the script.

For example, one of Compa’s lines mentions the need for a warm coat. This has been changed to warm undies. In other she states simple that “we should get going”. The original Japanese also includes “There’s no time for long goodbyes”. Although these changes do little to alter the story, I have been left wondering why some of these changes were made. Despite being irked by a few of the changes, I still preferred to play with the Japanese audio.

There are some technical issues present in Hyperdimension Neptunia Re;Birth2 Sisters Generation. During dialog sequences it is possible to access the menu and select the quit option, yet this doesn’t do anything. The mouse pointer still needs moving out of the way as it doesn’t get automatically hidden. The base volume of the soundtrack on the world map is higher than in dungeons. IF International are currently looking into a fix for the volume. Due to the way that game settings are stored in game saves, it may appear that they have reverted back to defaults if you access the options before loading a game. With the exception of momentary drop to 45 fps on entering a dungeon, I had a consistent 60 fps throughout.

Hyper Rebirth 2 Review He

Conclusion – Is It Worth Your Money?

Like many JRPGS, Hyperdimension Neptunia Re;Birth2 Sisters Generation is packed with content. After 20 hours of playing I had only just finished the second of seven chapters. I have found it very difficult to put down. I was having just as much enjoyment gathering materials to craft plans as I was in advancing the story. With multiple endings, the game is well worth picking up for $30 even if you haven’t played the first.

Hyperdimension Neptunia Re;Birth2 Technical Summary:

Hyper 2 Review Sum

  • Time Played – 24 Hours
  • Widescreen Support – Yes
  • Windowed Mode – Yes
  • Resolution Played – 1920×1080
  • Bugs/Crashes Encountered – Few
  • DRM – Steam
  • System Specs – 3.50 GHz i7 3770K , 8GB RAM, 4GB GeForce GTX 960
  • Control Scheme – M/KB, Controller (Recommended)
  • Game Acquisition Method – Review Copy
  • Availability – Steam
  • Demo – No
  • Saved Game Location – Steam\userdata\\351710\remote
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