By – Thomas Faust

Heroes of Loot Review He

It is more than justifiable to call Pascal “Orangepixel” Bestebroer a prolific game developer. In the last 10 years he has released more than 100 games on mobile platforms. Maintaining a simple, yet effective formula led to his signature style: big sprites, lots of onscreen action, and a goofy sense of humor. Last year he started porting his most recent games to the PC, but do they look good on the big screen or is the Orangepixel library better suited for gaming on the go?

Heroes of Loot feels like Gauntlet on steroids. As one of five fantasy archetypes with slightly different stats, you’re looting and pillaging your way through a deep dungeon, killing hundreds of baddies in the process. The game plays like a twin-stick arena shooter, and the simple controls can literally be mastered in a minute. You move, you shoot, that’s it. In order to progress to the next dungeon floor, you need to find a key in each level. Simple timed fetch quests such as “kill 10 imps” or “rescue 10 prisoners” add a little variety to the game, but other than that it couldn’t be more straightforward. The deeper you go, the stronger and more varied your foes get. To counter this, you can level up by killing monsters and collecting treasures, which makes you stronger and adds a little oomph to your attacks.

Heroes of Loot Review 1

And that’s all there is, really. Heroes of Loot is a simple game, but it nevertheless manages to entertain. It just doesn’t allow for boredom: there is always something going on onscreen. Levels are short, so backtracking to the exit doesn’t last longer than a few seconds. You’re essentially doing the same things over and over, but the game doesn’t allow you to completely zone out and let the action wash over you. Encountering two minotaurs and a bunch of smaller henchmen at once can lead to your demise in less than five seconds if you’re not careful. There are a bunch of secrets to unlock, and the fifth character will only become available if you reach dungeon level 30, which is no mean feat.

Additionally, you keep unlocking higher difficulties, which make the game a lot harder when you restart. While this doesn’t sound entirely fair, it very effectively eliminates the less exciting early game and puts you right in monster-filled medias res. Overall, for such a simple game, Heroes of Loot has a surprising amount of stuff to do and discover. There is also two player co-op, provided you own two controllers. In general, playing with keyboard and mouse seems to be a tad more accurate, but using a controller is fine as well.

Conclusion – Is It Worth Your Money?

Heroes of Loot’s minimalistic presentation might not be to everyone’s liking. The sprites could very well be described as crude, and the amount of screen shake – which cannot be disabled – can be overwhelming. Must be a Dutch thing. While Gavin Harrison’s catchy but ominous score is nice, it is also somewhat repetitive, and the old-fashioned sound effects – we’re talking 8-bit era here – are just too simplistic. However, if you get along with Orangepixel’s signature style, Heroes of Loot is one of his best games, and probably the closest thing to a modern-day Gauntlet with retro sensibilities that you’ll find out there.

Heroes of Loot Technical Summary:

Heroes of Loot Review Sum

  • Time Played – 2 Hours
  • Widescreen Support – Yes
  • Resolution Played – 1920×1080
  • Windowed Mode – Yes
  • Bugs/Crashes Encountered – None
  • Control Scheme – Keyboard, Gamepad
  • DRM – Steam, none if purchased via the official site
  • System Specs – 3.5Ghz AMD FX-6300, AMD Radeon R9 270X, 8GB RAM
  • Game Acquisition Method – Review Copy
  • Availability – Steam, Official Site
  • Demo – No
  • Saved Game Location – %UserProfile%/.prefs
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