By – Jordan Kamm

Bulb Boy Review He

Bulb Boy is a point and click adventure game featuring a little boy with a lightbulb for a head, and his flying dog. The game unlike other point and clicks is fairly linear. You move from room to room, solving isolated puzzles. There are only a few items to collect and there is almost no back tracking. This is both a blessing and a curse. Bulb Boy features no pixel hunting, and the puzzles don’t require any of that infamous “Adventure Game Logic” to solve them. Meaning to say you don’t have to rub any cheese on anything for it to work, as you do in King’s Quest.

The downside to this streamlining is that the game is rather short. There aren’t a lot of rooms to go through, and the puzzles are fairly straightforward. So there isn’t much down time thinking out a solution, and wandering through old rooms seeing if you’ve missed anything. The whole experience is only about two hours long, and for someone who is quite fond of the long drawn out thinking parts of a point and click adventure game, I feel like there is something really lacking with Bulb Boy.

The puzzles in Bulb Boy are cleverly crafted. Instead of the pixel hunting, and combining of seemingly unrelated items, this game focuses mainly on timing puzzles. You set up traps for monsters. Wait for them to walk into these traps, and in the brief time you have awarded yourself a puzzle must be solved to kill it. This is the basic premise for each of the rooms. A monster is in your way, and getting past it into the next room is the puzzle. Each new area of the house is widely different and entertaining as you venture everywhere from the attic to down the toilet. The overall design of the game is wonderful the art style is childish yet disturbing.

Bulb Boy Review 4

The titular character is the main source of lighting for the game, which tends to cast an eerie green glow over everything. The physics of the game world are also imaginative and intriguing. Bulb Boy can unscrew and throw his head around the room to light up different areas. Of course, the most interestingly designed parts of the game are the monsters themselves. They all have some sort of child-like horror to them. They tend to be normal things a child might find frightening. Spiders, a headless uncooked chicken, or a giant animated poo wearing a porcelain mask, are all things that remind me of the terrors of my own childhood.

Bulb Boy is an absolute treasure to play right up until it ends, which just left me wanting more. I felt no satisfaction is beating it, the journey is over as soon as it began. While I loved the puzzles, they felt like an introduction to the rules, rather than a complete game. More complex puzzles could have been built off of what was already there. Even if the experience were twice as long, there’d be enough there to thoroughly explore some even wilder and more bizarre settings.

On the tech side of things, there isn’t a whole lot going on. There are a couple different graphics settings, and an option to display using multiple monitors on if you happen to use this setup. There is gamepad support, but I played solely with a mouse and keyboard. With Point and click adventures I prefer there to be a way to point to and then click on things.

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Conclusion – Is It Worth Your Money?

A lot of the ideas and mechanics presented in Bulb Boy are truly wonderful. The overall design is a pleasure to behold, the puzzles are exciting without being too difficult.  However, at $9.99, I’d have to say wait for a sale to purchase Bulb Boy as the length is too short to fully appreciate the experience.

Bulb Boy Technical Summary:

Bulb Boy Review Sum

  • Time Played – 2 Hours
  • Widescreen Support – Yes
  • Windowed Mode – Yes
  • Resolution Played – 1920×1080
  • Bugs/Crashes Encountered – None
  • DRM – Steam
  • System Specs – 3.5 Ghz AMD FX 6300, GeForce GTX 750 Ti, 8GB RAM
  • Acquisition Method – Review Copy
  • Availability – Steam
  • Demo – Yes
  • Saved Game – SteamApps\common\bulb boy
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