Spy Chameleon Interview

Spy Chameleon Interview

Marcos Torrecillas breaks down his reptilian stealth indie game, Spy Chameleon. - "Getting money to allow me to make the game is the toughest part. I live with the fear of having to stop being an indie developer."

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Viking Ghost Pre-Alpha Interview

Viking Ghost Pre-Alpha Interview

Andrew Marquis gives TPG the lowdown on his upcoming indie project, Viking Ghost. "Don’t spend time writing game engines, just write the code that achieves your immediate goals and get to making the game you’ve been dreaming about."

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Working Hard With No Budget: Grabbles Interview

Working Hard With No Budget: Grabbles Interview

TPG sits down with co-creator Brad Murphy as he talks about the upcoming indie title, Grabbles. - "I find it humorous that the ability to play a single player game offline is now a selling point."

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Staying Motivated: CastleAbra Interview

Staying Motivated: CastleAbra Interview

Ricardo Nieto discusses his humorous point-and-click title, CastleAbra. "I don’t know if intrusive DRM is much of an issue nowadays. I’m actually waiting for the day I find a CastleAbra torrent with 2000 seeds. I’ll feel like I’ve finally made it."

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10 Second Ninja Interview

10 Second Ninja Interview

Dan Pearce talks about his newly released platformer, 10 Second Ninja. - "Being in a position where you love what you do and could do it all day can often lead to situations when you'll be doing your eighth 16 hour work day in a row."

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Fractured Reality Pre-Alpha Interview

Fractured Reality Pre-Alpha Interview

Ross Tunney speaks about the trials and tribulations of getting Fractured Reality off the ground. - "This is such a touchy industry to break into. My advice would be to start small, build some brand recognition and build a bit of a following."

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Growing The Medium: Oscar Interview

Growing The Medium: Oscar Interview

Ex-Relic team member, Josh Long, takes TPG on a trip through the world of his new indie game, Oscar. "The game expresses what it's like to have problems you can't explain and how this might affect your day-to-day life."

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Listen To the Community: Kholat Interview

Listen To the Community: Kholat Interview

Bartosz Moskała and Łukasz Kubiak speak to TPG about their recently Greenlit adventure-horror game, Kholat. "It's based on a real story, which involved real people and although many years that have passed, there's still no explanation of it."

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Tactics RPG – Heroes of Steel Interview

Tactics RPG – Heroes of Steel Interview

The two-man team from Trese Brothers Games opens the doors of development to speak about their new title, Tactics RPG: Heroes of Steel. "It’s amazing how much it takes to run a growing business with five games and looking toward six."

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Just Make Something: Disrupt Interview

Just Make Something: Disrupt Interview

Lekë Dobruna speaks about his upcoming text-based hacking game, Disrupt. Interview Excerpt - " I want the players to be able to tailor totally new experiences, create new stories and share them with the rest of the players."

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Finish Your Games: What Lies Beneath Interview

Finish Your Games: What Lies Beneath Interview

Maxence Incoul talks to TPG about his action RPG, What Lies Beneath. Interview Excerpt - "The absolute dream would be to live from my games but it just isn’t even conceivable yet. I have to look for boring jobs I don’t even want to do."

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Just Work Hard: Believe Interview

Just Work Hard: Believe Interview

Mitchell Sorenson speaks about his upcoming psychological action adventure thriller, Believe. Interview Excerpt - "At first it was a bit overwhelming to see the misconceptions some people had about Believe."

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Astroids Interview

Astroids Interview

Nemanja Bondžulić runs down every aspect of indie development as he discusses his upcoming game, Astroids.

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Rubber Ducky Interview

Rubber Ducky Interview

John Szymanski from Cr2cr Studios on his indie title, Rubber Ducky. "Do what you do best, but keep doing. Make games you want to make, not ones that you think people will want to play."

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Persistence: The Mims Beginning Interview

Persistence: The Mims Beginning Interview

Development studio, Squatting Penguins, talks about their upcoming title, The Mims Beginning. Excerpt - "People don't understand how much time and energy you need to create a game."

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