Jakke Elonen, Ozhan Sen and Yoshifumi Ishii from Fruitbat Factory talk with TPG about their (localized) upcoming Japanese lore inspired title, 99 Spirits.
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Jakke Elonen, Ozhan Sen and Yoshifumi Ishii from Fruitbat Factory talk with TPG about their (localized) upcoming Japanese lore inspired title, 99 Spirits.
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James from Boss Baddie takes TPG on the development journey of his exploration indie title, Lunnye.
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Enrique from The Game Kitchen talks with TPG about their episodic pixel art horror adventure game, The Last Door. You will read all about the development process, success and failures, personal struggles and much more.
Read MoreUnhack is a visual novel which follows the events of a devastating virus which looks to be unstoppable. We had the pleasure of speaking to Marcus, the lone developer (aside from music) on Unhack.
Read MoreThe head man at Impromptu Games, Joe Wintergreen, discusses his unique exploration/puzzle/platforming title, InFlux.
Read MoreRuneStorm is responsible for the upcoming Chess/arena deathmatch title, Rooks Keep. You will read about development processes, personal aspects to being indie and much more.
Read MoreMatt Gilgenbach spent some time with TPG talking about his retro side scrolling shoot'em up, Retro/Grade. You will learn about the difficulty involved with porting from PS3 to PC, thoughts on the PC gaming scene, life as an indie developer and much more.
Read MoreJani Joki, Futuremark's Director of PC Products and Services, talks with TPG about all things benchmarking. You will learn how MadOnion became Futuremark, what exactly goes into creating the models and art style of 3DMark plus much more.
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James Petruzzi, founder of Discord Games, discuss his 2D fantasy ARPG, Chasm. Read on as you will learn how Chasm came to be, the many iterations of the game, thoughts on indie bundles and much more.
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Ashton Raze speaks to TPG about dialogue creation and puzzle development on the point-and-click adventure title, Richard & Alice. You will also learn how the musical score was created, apprehension on releasing a demo and thoughts on the PC gaming landscape.
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Jean-François Dugas, Executive Game Director on Deus Ex: Human Revolution, offers up his thoughts as he looks back at the development of what many gamers consider to be a modern PC gaming classic.
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Michael Maulbeck chats with TPG about his new voxel-styled first person shooter/rougelike hybrid title, Paranautical Activity. You will learn about how Quake and Doom ignited his development inspiration, lack of emotional support and much more.
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David Doane, Project Manager on the humorous retro point-and-click adventure, Astroloco: Worst Contact, speaks to TPG about the many areas of PC gaming development.
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The husband and wife team from Instant Kingdom, Ville and Anne Mönkkönen, discuss their recently released action/adventure RPG seven years in the making, Driftmoon.
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Creator of the new story-driven scuba diving exploration title, Reef Shot, Łukasz Pleśniarowicz speaks to TPG about various aspects to development and the industry.
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TPG caught up with Pascal van Beek, lead programmer on the currently in development, side-scrolling breakout platformer, Caromble!. "The main problem is that you work on the game only one day a week. This means that you lose momentum easily."
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Chad Mauldin talks to TPG about his new mech-styled indie title, Modular Assault Vehicle (M.A.V.). You will learn about the origins of M.A.V., how the game is currently progressing, thoughts on the PC gaming industry and much more.
Read MoreJamin Smith, Community Manager on Strike Suit Zero, chats with TPG about things space combat. You will also read how Strike Suit Zero came to see the light of day, bringing back the space combat genre and much more.
Read MoreThe pride of Estonia, Edvin, Mihkel and Johann speak to TPG about their top-down rougelike, Teleglitch. You will about how the team came together, successes and failures in development, life as an indie, plus much more.
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TPG recently spoke with Andrew, developer of the retro 2D action western-themed title, Super Amazing Wagon Adventure. "My biggest piece of advice is to be yourself and make something unique. The indie marketplace is extremely competitive, so it’s hard to stand out."
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