content top

The Sandbox Interview

The Sandbox Interview

Pablo Iglesias from Pixowl takes TPG on a first class trip through his newest indie PC title, The Sandbox. – “I think that the toughest aspect is putting your feet on the ground and learning a little business. It is HARD.”

Read More

Stop Making Excuses: Adventurer Manager Interview

Stop Making Excuses: Adventurer Manager Interview

Thomas Spradling gives TPG an in-depth look at their recently released indie offering, Adventure Manager. – “Promotion and marketing the game is very difficult when you don’t have the funds for that kind of thing.”

Read More

West Side Story: The Game – Dancers of War Interview

West Side Story: The Game – Dancers of War Interview

Scott Eaton gives TPG a detailed interview regarding his musical Beat ’em up, Dancers of War. – “We were expecting a lot of Johnny Bravo and Erasure fans to back our project on Kickstarter, but Van and Vince’s fans aren’t necessarily PC gamers.”

Read More

Arkis Vir – Conquer the Galaxy Interview

Arkis Vir – Conquer the Galaxy Interview

Philip Devine from Riveted Games speaks to TPG about their upcoming sci-fi 4x game, Arkis Vir – Conquer the Galaxy. – “The best thing about our game is that the hardest competition you will face are other players.”

Read More

Warriors of Belirium Interview

Warriors of Belirium Interview

Aryadi Subagio offers up thoughts on his indie RPG, Warriors of Belirium. – “Your first few games may be bad but don’t stop learning.”

Read More

Secrets of Grindea Interview

Secrets of Grindea Interview

Teddy Sjöström discusses his Zelda-inspired SNES era indie RPG, Secrets of Grindea. – “Our biggest mistake was believing we could develop the game in a couple of years. Development takes a really long time.”

Read More

Diablo 3 De-Make: SanctuaryRPG Interview

Diablo 3 De-Make: SanctuaryRPG Interview

Daniel Doan sends TPG into the world of JRPGs and Roguelikes in his ASCII styled indie title, SanctuaryRPG.

Read More

Spy Chameleon Interview

Spy Chameleon Interview

Marcos Torrecillas breaks down his reptilian stealth indie game, Spy Chameleon. – “Getting money to allow me to make the game is the toughest part. I live with the fear of having to stop being an indie developer.”

Read More

Viking Ghost Pre-Alpha Interview

Viking Ghost Pre-Alpha Interview

Andrew Marquis gives TPG the lowdown on his upcoming indie project, Viking Ghost. “Don’t spend time writing game engines, just write the code that achieves your immediate goals and get to making the game you’ve been dreaming about.”

Read More

Working Hard With No Budget: Grabbles Interview

Working Hard With No Budget: Grabbles Interview

TPG sits down with co-creator Brad Murphy as he talks about the upcoming indie title, Grabbles. – “I find it humorous that the ability to play a single player game offline is now a selling point.”

Read More

Staying Motivated: CastleAbra Interview

Staying Motivated: CastleAbra Interview

Ricardo Nieto discusses his humorous point-and-click title, CastleAbra. “I don’t know if intrusive DRM is much of an issue nowadays. I’m actually waiting for the day I find a CastleAbra torrent with 2000 seeds. I’ll feel like I’ve finally made it.”

Read More

10 Second Ninja Interview

10 Second Ninja Interview

Dan Pearce talks about his newly released platformer, 10 Second Ninja. – “Being in a position where you love what you do and could do it all day can often lead to situations when you’ll be doing your eighth 16 hour work day in a row.”

Read More

Fractured Reality Pre-Alpha Interview

Fractured Reality Pre-Alpha Interview

Ross Tunney speaks about the trials and tribulations of getting Fractured Reality off the ground. – “This is such a touchy industry to break into. My advice would be to start small, build some brand recognition and build a bit of a following.”

Read More

Growing The Medium: Oscar Interview

Growing The Medium: Oscar Interview

Ex-Relic team member, Josh Long, takes TPG on a trip through the world of his new indie game, Oscar. “The game expresses what it’s like to have problems you can’t explain and how this might affect your day-to-day life.”

Read More

Listen To the Community: Kholat Interview

Listen To the Community: Kholat Interview

Bartosz Moskała and Łukasz Kubiak speak to TPG about their recently Greenlit adventure-horror game, Kholat. “It’s based on a real story, which involved real people and although many years that have passed, there’s still no explanation of it.”

Read More
99-Spirits