This interview was conducted on April 26, 2013 with Skip Clarke, founder of the Widescreen Gaming Forum and friend of PCGamingWiki.
Q: Where did you get the idea for WSGF from, and how was the website created?
It’s been almost ten years now since I started the site (the site was founded on Oct 13, 2003). Some days I can’t believe that I’ve been doing the WSGF for almost 10 years. Ten years ago the Internet was a much different place. (I sound old, don’t I). There was no Facebook, no Twitter, and even major review sites like notebookreview.com and anandtech.com were in their infancy. Users of specific products would set up a forum to create a common discussion area around specific products
Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Dillonator. For an up to date account of Dead Island: Riptide′s fixes and improvements, please visit its respective PCGamingWiki article.
Dead in the water.
Oh boy, have I been looking forward to the near inevitable terrible-ness of Dead Island: Riptide. If you remember Dead Island’s release, it was riddled with bugs, issues and plain nastiness for absolutely every platform. I bought it on Xbox but I did see the absolutely brilliant effort they didn’t make on PC. The game wasn’t totally ruined on Xbox and was quite enjoyable with a minor issue here and there that could be fixed with a restart. A year and a half later and the departure from the humming, occasionally huffing, white blob of the 360 to a big harmonic PC, now I get to be on the receiving end of some of the worst quality pieces of 4-30GB downloadable hatred. Queue Riptide, eh?
Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Eden Crow. For an up to date account of Papo & Yo′s fixes and improvements, please visit its respective PCGamingWiki article.
When any act is committed primarily for financial benefit a few eyebrows are often raised. So when Minority Media Inc. announced that they were porting their debut game “Papo & Yo” to Steam in order to cover the original development cost that wasn’t fully recouped when the game was originally released as a PSN exclusive in August 2012 there was worry that it could be a quick, un-enhanced port. But have Minority actually done a decent job or is this just a quick and dirty money grab?
Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Oddmast. For an up to date account of Arma 3′s fixes and improvements, please visit its respective PCGamingWiki article.
Bohemia Interactive’s Arma 3 Alpha has now been publicly available on Steam for a month. In this Port Report, we’ll be analysing the current technical details for the March 25th build of Arma 3 and begin to consider the extent of its improvement as a successor to Arma 2.
Please note that Arma 3 is in extremely early Alpha development and that any components of the game are subject to change and may not be representative of the final product.
The following piece is the story of how Age of Empires II mod Forgotten Empires was made, written by its lead designer and manager, Cysion. It concludes with a brand new interview conducted following the release of Age of Empires II HD, covered recently in a Port Report.
How it all began
In the summer of 2011, whilst having my day off from bar tending I was once again wondering if it would be somehow possible add a new civilization to Age of Empires II. I had my mind set on a submission from 2009 in the archives at aok.heavengames.com where a Taiwanese guy under the name of kdpp6512 submitted a guide to add a 19th civilization to the game. With limited possibilities though, only 1 extra civ was possible, no working tech tree and would only be usable in single player. On top of that the documentation came with a language barrier. He attempted to translate it into English but the screenshots of the software he used all came in Chinese. Two years went over this post and judging from the comments section nobody seemed to have figured out this “Holy Grail” of modding. But the Taiwanese dude managed to do it, so I knew it was possible. Armed with Google translate and a good portion of time to spend on trial & error, I started messing around with my newly acquired Chinese software.
Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Dillonator. For an up to date account of Defiance′s fixes and improvements, please visit its respective PCGamingWiki article.
I’m gonna be straight up here, I’ve never heard of Defiance (nor Trion) before. I don’t have any comments about Trion’s past, nor their future. I come into this expecting nothing as with any MMO (as TotalBiscuit says), it will have a rough start, so it will get minor (ever so minor*) special treatment I’m expecting a good groundwork for a solid PC title even if it is a bit shaky at the moment. As an MMO, these games will evolve and improve over time. Let’s hope Defiance ages like fine wine, not like vinegar.
*Little bugs and glitches, essentially the little harmless things, will be let off. Game breaking bugs, frequent crashes and major issues will not be overlooked
Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor hungry_eyes. For an up to date account of Cities in Motion 2′s fixes and improvements, please visit its respective PCGamingWiki article.
As a series, Cities in Motion has been a relatively solid PC experience for those with medium to high-end setups, thanks in part to its substantial modding community, centred around fan-site CiM Exchange. For the first game, fans produced numerous mods; including those that improve camera control functionality, timetabling UIs, and those that add new vehicles and cities.
However; as a standalone experience, the first game was notable for being rather poorly optimised, offering low performance on less powerful graphics chipsets that would have been able to cope had the game been optimised more effectively. Furthermore, users playing on AMD rigs also reported issues with getting the game to run at all, a factor that significantly hindered the game’s credentials.
We interview InsaneMatt, the creator of GameSave Manager, a useful savegame utility which can automatically find almost every savegame on a PC, backup and restore them into archives, and symlink them to your preferred cloud storage service such as Dropbox. Featured in places such as Lifehacker, PC Gamer and gHacks.
Before we begin this interview I just wanted to say how much of a fan I am of GameSave Manager, and how much I love the Sync & Link feature – it has protected my precious savegames from hard drive failures and numerous computer formats over the years. Thank you!
Flattery will get you far, my friend *smiles*.
Why did you create the utility?
Well GameSave Manager originally started life as a BAT script, which quickly evolved into a commandline tool for my personal use. One day, GekzOverlord and I were messing around on my computer and he found this weird tool. Him being nosey, he had to know what it did and so I explained. Half way through my explanation, he cut me off and proceeded to convince me to make a ‘better’ version and share it with others.
Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Fwinest JediThug and Andrew Tsai. For an up to date account of Age of Empires II HD’s fixes and improvements, please visit its respective PCGamingWiki article.
Age of Empires II, one of the greatest real time strategy games ever made, will be available April 9th on Steam with new features including renewed graphical assets, The Conquerors expansion and Steam achievements and matchmaking. Comparing the HD rerelease against the original game is a little unfair given that the community have done so much work to mod, fix and make the game palatable on modern systems, so we will be comparing the HD rerelease with the original retail version from 2000 modified with the fan-made expansion Forgotten Empires.
Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This article was written by EdenCrow and edited by Andytizer. For an up to date account of Duke Nukem: Megaton Edition’s fixes and improvements, please visit PCGamingWiki.
The 1996 FPS classic Duke Nukem 3D has been rereleased yet again under the guise of Duke Nukem 3D: Megaton Edition, a port to Steam on Windows and Mac developed by the relatively unknown studio General Arcade. The Megaton Edition contains the original game remastered in OpenGL with resampled music, and includes Steam achievements and cloud syncing. Multiplayer through Steam is a planned feature, as is the implementation of a number of missing options and settings and also a Linux port. It is also the first time that the three expansion packs: Caribbean: Life’s a Beach, Duke it out in D.C. and Nuclear Winter have been made available in downloadable form.
The Megaton Edition represents the first commercially available update to Duke Nukem since the GOG.com release in February 2009, which only contains the original game without expansions running through DOSBox. Does the Megaton Edition offer anything new to the Duke Nukem experience, and is it the very best version of the game to get?